import { vec3 } from 'gl-matrix';
import Frustum from './primitives';
export default class Aabb {
    min: vec3;
    max: vec3;
    center: vec3;
    constructor(min: vec3, max: vec3);
    quadrant(index: number): Aabb;
    distanceX(point: number[]): number;
    distanceY(point: number[]): number;
    intersects(frustum: Frustum): number;
}
