import { IUniform } from '../../IUniform';
import BasePostProcessingPass from '../BasePostProcessingPass';
export interface IBlurVPassConfig {
    blurRadius: number;
}
export default class BlurVPass extends BasePostProcessingPass<IBlurVPassConfig> {
    setupShaders(): {
        vs: string;
        fs: string;
        uniforms: {
            u_ViewportSize: number[];
        };
    };
    protected convertOptionsToUniforms(options: Partial<IBlurVPassConfig>): {
        [uniformName: string]: IUniform;
    } | void;
}
