import { IFramebuffer } from './IFramebuffer';
import { BufferData } from './IRendererService';
import { ITexture2D } from './ITexture2D';
interface IStruct {
    [structPropName: string]: number | number[] | boolean | IStruct | IStruct[];
}
export declare type IUniform = BufferData | boolean | IFramebuffer | ITexture2D | IStruct;
export {};
